First 3 Note Challenge
Blast the first three notes of the concert B♭ scale. Build a clean streak before time runs out.
Student lobby
Finish your mission or choose a cabinet for extra practice.
Blast the first three notes of the concert B♭ scale. Build a clean streak before time runs out.
Each cabinet trains a different part of your musicianship.
Read the target, play it on your instrument, and protect the shield.
Read notes and musical patterns to leap obstacles, blast aliens, and defeat the boss.
Hold steady notes to wind the catapult and defend the castle from dragons.
Accurate rhythm earns building credits. Choose your defenses, place them, and hold through the night.
Relay a rhythm up twelve beacon towers. Clap, tap, or play it — the message has to get through.
Learn five songs to open the Keep. Doors, chests, and the Warden all answer to the right notes.
Hold a steady tone to guide your ship through the flight corridor.
Play the scale in order and grow your longest musical chain.
Use everything you have practiced to conquer a complete excerpt.
My Missions
One teacher goal, one skill builder, and one optional bonus.
You can replay a completed mission or visit any cabinet for free play.
Completed missions will collect here.
My Progress
Every cabinet reports the same core results, so your growth stays easy to follow.
Play a mission to see your progress here. Your only competition is your own last try.
Your companions
Play music. Grow a friendship. Make a home.
Practice grows your active companion. Finish a round and successfully play at least one target for 10 growth. Accuracy of 90% or higher adds 2. Every successful replay counts, in any cabinet.
Your egg hatches at 10 growth. Young creatures need 60 growth across 2 practice days; adults need 180 across 4. Days never have to be consecutive. Your creatures keep their progress whenever you take a break.
Tickets give you choices. Finished attempts earn 3 tickets, replays add 1, and a new personal best adds 2. Mission goal bonuses are extra. Buy new eggs, fitted accessories, and habitat items. A practice treat adds 5 growth to the next successful round; it never replaces playing.
You have three collection spaces. The second egg unlocks after 3 successful rounds and costs 20 tickets. The third unlocks after 8 and costs 35. Your first egg and a cozy nest are free.
Companions also earn Cabinet Explorer (3 different games), Practice Partner (25 successful rounds), and Quest Veteran (50). Their growth never goes backward.